Finding Zevlor throughout the sprawling story of Baldur's Gate 3 can be confusing because his location changes depending on your current chapter. While he is initially easy to spot in Act 1, his disappearance during Act 2 leaves many players searching endlessly around Moonrise Towers. Knowing exactly where to look will help you save this tiefling leader and secure valuable assistance for the endgame.
Finding Zevlor in Act 1
In the opening act of the game, Zevlor is located inside the Emerald Grove. You can find him resting or working inside his commander office behind a stone door near the central camp area. Speaking with him here is vital for advancing the refugee storyline before heading toward the goblin strongholds.
Locating Zevlor's Missing Spot in Act 2
During Act 2, players hear at Last Light Inn that Zevlor vanished after an ambush by Absolute forces. Although dialogue hints that he might be somewhere inside Moonrise Towers, you cannot actually reach him during your initial exploration of the fortress. You must progress the main campaign and defeat Ketheric Thorm on the tower rooftop first.
Infiltrating the Mind Flayer Colony
Once Ketheric retreats, jump down the tower opening to enter the Mind Flayer Colony. Navigate through the subterranean passages and head toward the flesh-crafted pod room located in the eastern section. In this room, you will discover several pod chambers holding trapped victims, including Zevlor himself.
Releasing Zevlor and Handling the Encounter
Interact with the nearby neural apparatus interface to determine the fate of the prisoners trapped inside. Choosing the release option will open the pods, freeing Zevlor and starting a battle against hostile Mind Flayers. Once the fight is won, speak directly with Zevlor to complete the quest and earn his aid for the future.